(useful sometimes to read the previous last log entry at the bottom of the screen since the scrolling of the combat log is not perfect) "y" logs the string of the current loaded scenes. "d" enables/disables debug hover windows updating live combat related parameters (crit chance / evasion/ time multiplier, recovery delay / shield HP. "v" shows/hides the AP refresh feedback from the combat log (its a ton of lines / spam) The best way to see the AP broken down by each perk/buff/ability / etc. "\" enables/disables extra feedback to the combat log ( the AP update function runs iteratively every time a new effect/buff is applied / expires on a char ). (abilities code scripts the game parses and executes, ALL dice rolls, damage breakdown, DOTs, HOTs, the works !) "/" hotkey shows/hides combat log window, available both in and out of combat. This allows to make use of all characters / found gear and the joy of finding various combos out of the 20! possible party combinations. Once whole party is at lvl cap, all 3 positions are randomized after every combat. While not at XP cap (lvl 30) the two lowest XP chars get in + 1 RNG of the remaining ones. auto shuffles the party after every combat (once number of unlocked chars >3). Figured to spare us the headaches and also for consistency sake display the TRUE values for AP and SP in the UI). Disabled the *4 and *2 multipliers the base game CONFUSINGLY uses for AP and SP for display purpose (it shows them in UI multiplied by 4 or by 2 but the ability formulas use the true values. savegame compatible (DOES NOT ALTER save files)
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